Pipeline Panic
One route, one 12 second window, one call to make. The game keeps its answer to itself until you commit yours.

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About this project
You play the person who signs off a release. Each ticket hands you a wired pipeline and a 12 second window. You read the timeline, make your call, and the receipt tells you how close you were. Get it right and it explains exactly which chain set the time. The next ticket changes one rule, so the answer you just learned stops working. If you like poking at the machinery, a small patch bay underneath lets you rewire the route yourself.
- No setup and no tutorial. The first ticket is wired and ready to call the moment it loads
- A right call earns the full explanation. A miss just shows what actually happened, so the next call can be better
- Ticket 2 keeps your route and caps the agent pool at one, which quietly turns the fast answer into the slow one
- One deterministic scheduler drives the forecast, the timeline and the run, so what you read is what happens
- Plays comfortably on a phone; the editor stays tucked away unless you go looking for it
- Built with Angular signals, canvas rendering and a bit of Web Audio




